Now that I have had time to reflect on it, I can finally put into words the lessons I came away with after my time at Squarespace. Here are 3 that might help you on your journeys.
Read moreiOS7: What Have We Learned?
I have to assume I am not the only one tired of seeing iOS7 articles dominating my feeds, but I think it is important to talk about what we can learn about the art and science of interaction design from iOS7 and the reactions of designers and non-designers (muggles?) to it.
Read moreDesigners, Developers, and Unicorns, Oh my! Reflections After Hitting the Hacker News Home Page
I realized that despite my insistence that people be conscientious about which words they choose, I had been lax with my labels in my last article, and missed an important point about the level at which you can realistically practice both disciplines simultaneously.
Read moreOn Being a Designer and a Developer: Not Quite Unicorn Rare
Is trying to become both a developer and a designer an attempt to become a mythical, impossible creature?
Read moreFear of the Blank Page
Creation is a deeply personal process. The work you put out into the world represents you, and so creation is the act making yourself vulnerable. It means exposing yourself to the opinions of others. That is why I fear the blank page.
Read moreKnow Your words: Why Reading is the Absolute Best Thing a Designer Can Do
One of the most important things you need to do as a designer is read about your craft. Reading improves your design vocabulary, and that shapes the way you deal with design problems.
Read moreDesign is a Moving Target
Design is temporal. A great design lives at a certain moment in time and is evaluated against the backdrop of culture. As culture continuously evolves, so does the best solution to any single design problem. Perfection is contextual: The best creative solution to a problem is only ever the best one at that time and place.
Read more